原文:https://wccftech.com/final-fantasy-xiv-ps5-scarlett-but-stadia-doubtful/
Naoki Yoshida: Talking about the Xbox, we have been having a long and hard discussion with them. We had a different set of policies between us which can be a restriction to working together. That was the biggest roadblock to expanding the service on the Xbox. Recently, as you may have noticed, those restrictions are away now. We hope that we will be in the stage to make a positive announcement in the future.
CW: So you've said you hope to be in a good position to make an announcement in the future. Could we expect that this would be for the next generation of consoles: The PlayStation 5 and Xbox Scarlett?
NY: Yes, you could expect that it would be for those.
NY: We have been working on testing on the cloud. They have their own game servers and there would be two different types of data communication happening: one is the rendering and the other is that there has to be communication between game servers. In relation to other games, there's one communication line for the cloud service. That can make it complicated to work through.
Also, we have started to see 5G come out, though it's not widespread. Without that, it's quite difficult for players even though they have access to the cloud. We want to see the situation right now, see how it works out. It's not that we don't want to do it, we want to see and explore more of that, but because of the issue with current communication speeds...
- Xbox跨平台政策缓和,FF14登陆Xbox平台的政策问题已解决
- 可以期待将来(关于次世代平台)有积极的发表
- Stadia版正在云端测试中。由于架构原因较为复杂。
- 目前的网络环境较为担心。