記事:https://wccftech.com/final-fantasy-xiv-ps5-scarlett-but-stadia-doubtful/
Naoki Yoshida: Talking about the Xbox, we have been having a long and hard discussion with them. We had a different set of policies between us which can be a restriction to working together. That was the biggest roadblock to expanding the service on the Xbox. Recently, as you may have noticed, those restrictions are away now. We hope that we will be in the stage to make a positive announcement in the future.
CW: So you've said you hope to be in a good position to make an announcement in the future. Could we expect that this would be for the next generation of consoles: The PlayStation 5 and Xbox Scarlett?
NY: Yes, you could expect that it would be for those.
NY: We have been working on testing on the cloud. They have their own game servers and there would be two different types of data communication happening: one is the rendering and the other is that there has to be communication between game servers. In relation to other games, there's one communication line for the cloud service. That can make it complicated to work through.
Also, we have started to see 5G come out, though it's not widespread. Without that, it's quite difficult for players even though they have access to the cloud. We want to see the situation right now, see how it works out. It's not that we don't want to do it, we want to see and explore more of that, but because of the issue with current communication speeds...
- Xbox側のクロスプラットフォームポリシーが緩和され、FF14のXbox版が可能になった。
- 将来的に、公式から前向きのアナウンス(PlayStation5とXbox Scarlett版について)を期待できます。
- Stadia版については現在テスト中。構造上の原因で作業が複雑
- 5G通信環境なしでは大変になりそう